Inspired by old architecture, and Resident Evil games. The goal was to create a believable space that evokes a sense of a beauty that has been lost to time, yet not totally forgotten. While at the same time trying to evoke a sense of mystery, and hope for the future.
Modeling in Blender, Texturing in Substance Painter, Rendered in Unreal Engine 5.
A few props are from Megascans and Unreal Market place
(small tables, chairs, shade lamp, candles, boxes, flowers,)
Cobwebs from: https://www.artstation.com/riptide3d
All other models and textures created by myself. Paintings are from various old artists across time.
Special thanks thanks to https://www.artstation.com/trherrera for helping me push this scene farther.
Nanite, Lumen, Gamedev, game development, environment art. video game, cinematic, realtime, real time